Five Parsecs, First Time
The battlefield – we rolled for random entry points. The escape vehicle is hiding just behind the red-topped building in the upper center of the battlefield. |
The crew huddles for safety at the start of the game. |
First encounter – his second in command gets charged by the leader of the goons and meets a grisly end. |
She is avenged by the crew’s snakeman who uses a mental block on the goon to sneak in and stab him in the back. |
The game results in a pyrhhic victory for the goons. They managed to kill the witness, but two of the three brothers died, and the leader of the goons suffered crippling injuries. Hope the crime syndicate paid him well, because he’s going to have to retire to a quiet life of drudgery doing something really boring for a living, like geology or something.
I’m still trying to decide if I like Five Parsecs from Home. The game takes a “no stats, but lots of special rules” approach to wargames, and in many ways feels more complicated than its “lots of stats, no special rules” counterparts. With stats everything you need is right there on one line in numbers. With special rules, you’ve got to remember which ones apply at which time, and that means a lot more to remember on the fly.
Our first game led to frequent stops and head slaps when I realized that guy had this skill which should have negated that event. It felt like the late stages of a Necromunda campaign where you’ve got too many guys with too many skills to remember them all at once.
Note that this isn’t necessarily a criticism of the game. As I said, I’m still trying to decide if I prefer this style. I definitely want to take it for a few more spins around the block before committing one way or the other. The crew still has five active members, and the crime syndicate is likely looking for revenge for the deaths of two of their finest hitmen…
Keep on going with it until you know you like it, if not, try Starport Scum, also from Nordic Weasel Games.