Category: megadungeon

The Dungeon: Level 1 – Goblins in the Foyer

Once the characters enter this map they have left the old world behind.  There are only two ways to get back to the world they left – turn around now and walk back up the stairs to a long and boring life full of kids and bills and everyday...

The Dungeon: Getting Started

Before you throw your soon to be long suffering players (and not so long suffering characters) into The Dungeon, you’re going to need to know a few things. The Dungeon is a journey, not a destination.  There is no set finish line, no ultimate goal, and no final boss fight....

The MegaDungeon to Be Named Later

Welcome to the MegaDungeon design series.  We’re going to walk through the design and stocking of a 10+ level dungeon.  We started with Dyson’s wonderful map (left), and carved out ten levels.  There are a few secret sublevels in there, along with a handful of blank nooks and crannies....