I mean, this is still a wargame blog, right? We are WAY overdue for a nice light sampling of what games and figures have graced my table of late.
We’ll start with a couple fantasy glamour shots.
Without getting into spoiler territory, I used the Scharnhorst system from Blucher to generate a Chainmail battle. (Really an Old Lords of Wonder and Ruin game but what’s the diff?)
And then I used Henry Hyde’s Jeopardy Junction to run a mini-campaign of Rebels and Patriots. It was a little more mini than I intended, but that’s okay. Sometimes the campaigns don’t go the way you expect. That’s half the fun. This one is set in the Vendee, for which that rule set works really well.
Som might meeting to clear the pallette:
And some sci-fi to hit the trifecta. Light spoilers: Scrapjacks just didn’t do it for me. It’s wonky in all the wrong ways. A noble effort at something different, but it misses the most important gaming marks.
And we’ll close out with a work in progress. I haven’t been able to build or paint effectively, so it’s not particularly novel or ground breaking. Snake rail fencing is, however, something that will help my next table look the part.
This being the summer of (I) Love (America), I am going all in on the French and Indian War and American war for independence. Starting with the latter we will use this rule set, at least as a solid introduction to the era. It doesn’t have much of a reputation, or even the footprint online, which means it represents an undiscovered country for your ‘umble host.
Land of the Free was one of osprey publishing’s first forays into the realm of wargaming rule publishing, and it shows. It is a lush and well illustrated book with a few editing stumbles. Maybe a total n00b to the genre can discover something worthwhile within its covers and show the old heads a thing or two about it.
Win, lose, or draw, it’s going to be a great summer!






