Category: 15mm fantasy

The Pool Room

Rooms full of weird pools meant to tempt, trap, lure, and reward adventurers go all the way back to those halcyon days of B-effing-1, In Search of the Unknown.  That was back when TSR didn’t sell adventurers to follow, they sold modules to explore and use to create your own...

Temporary Storage Solution

One of my Christmas gifts to myself was this great box.  It had personal hygiene products in it, but I’m a gamer, so did what gamers do and threw that in the garbage.  This box, though.  Sliding top, solid wood, pretty swanky.  At some point I will need to...

Mirror Mirror In the Hole

Still on the road, so just a quick hit today.  For those of you that haven’t figured it out yet, my posts are scheduled weeks in advance.  As you read these words, I am cooling my heels working in San Francisco for a month.  While I’m gone, please enjoy...

Puzzle Room

Imagine your characters walking into a large chamber dominated by this thing. The top is simply a 10mm wizard courtesy the fine folks over at Irregular Miniatures.  The base is part of a Kid’s Meal toy that’s been bopping around the bits box for years.  I always knew it...

The Iron Cage

Here’s a nice and versatile dungeon feature. It could be a cage trap set to drop on the unwary.  It could be a cage containing a rare and expensive monster that, whoops – the party just stepped on a release mechanism and now it’s escaped.  Or it could contain...

Spear Trap

Another quickie for your lookie.  A wall of spears that leap out at adventurers who don’t exercise enough caution.   This dungeon feature looks a bit rickety on its own, but it was built to fit over the “walls” of the 2.5D dungeon, like so. You may have noticed...

Stonefall Trap

Inspired by a hallway in The Goonies, this heavy stone block is apt to fall from any ceiling without warning.  It’s actually modelled wrong.  It needs to have a hook in the top for a support rope, rather than crossed ropes which would be obvious to bypassers, but it...

Blade Traps

Any trap good enough to scare Indiana Jones is good enough for Castle Meatgrinder.  Obviously, these little gems won’t make an appearance until they are triggered or disabled. I debated with myself over whether markers for traps were even necessary for Castle Meatgrinder.  They are, after all, single events...

The Stone Tree

Not exactly sure what the deal is with this stone tree.  It could be a statue of a tree.  It might have fruit of pure gems and jewels that can be plucked.  That hole in the trunk might be the lair of some seriously creepy crawlies.   I’ll figure it...

A Little Altaration of the Dungeon

Another quick hit for Castle Meatgrinder.  It only looks like an obsidian sacrificial slab.  It’s actually a mysterious altar of doom, a manifestation of pure chaos leaching through into our universe as a trap for the souls of the foolhardy and unwary. Heh.  Altar-ation.  I keel me!...