Captain Cardinal’s first mate, Burly Jim, returns to camp after a one week expedition to […]
Three Princesses: First Dungeon
We’re over 2,500 words into this session report, that’s how much you can accomplish in […]
Three Princesses: Captain(s) Jack
In the interests of adding some factional play to the un-named island campaign featuring three […]
Three Princesses: Off the Beach
With the firsday’s business of survival done, Captain Jack Cardinal sets watch and orders his […]
News You Can Use: Hex Stuff
At some point somebody is going to ask where they can get a copy of […]
Three Princesses: The Beginning
His Imperial Majesty, desperately clinging to the tatters of a failing reign, hits upon the […]
Pen and Paper Wargaming: Battle Resolution
My Hellfire campaign to build a kingdom from the tattered scraps on the edge of […]
Hellfire 2952: Kingdom Come Apart
The Decapolis survived another year without the aid of the Imperial Navy, but the situation […]
Hellfire 2951: It Gets Worse
The default game design for solo miniature wargames is “make them feel like they are […]
Random Tables and Simulated Worlds: An Exercise
The thing about random tables – or “procedural generation” if you’re one of those midwits […]