One of the more fascinating developments in mainstream RPG discussion over the past two years […]
Cloudy With A 100% Chance of Meatballs
Let’s run a thought experiment to see if RuleOfThule is onto something in this blogpost. […]
The New World Struggles to Be Born
Ever since the OGL dropped, two full and several partial editions ago, the Dungeons & […]
Deeper Into The Appendix A Dungeon
In one of last week’s posts, I summarized the statistical look pacing of AD&D as […]
Appendix A: What to Expect
You’ve probably been impressed with Fluid the Druid’s recent calculations of everything from attack odds […]
The Seven Braunstein Archetypes
In my last post I took a stab at identifying the different archetypes of Braunstein […]
Fiasco Sucks
It has the worst fans. But first, I want to talk about Traveller. 1977 gave […]
They Cracked the Code
For years, we in the BROSR have been telling each other, “There must be a […]
Narrative Control And YOU
Tabletop RPGs like to pretend they’re about dragons, dungeons, and daring heroics, but anyone who’s […]
OD&D Is a Chainmail Variant
You can’t play OD&D without CHAINMAIL. To put it in other way, if you’re not […]
