Wargame Wednesday: Crisis 2000

My latest guest post over at the Castalia House blog was published today (clicky for linky).  It’s not often you see a fourth-generation wargame, and this one was published long before I had ever heard of the concept of 4th generation war.  Well worth finding and playing a few games of Crisis:2000.

As of this moment, Amazon has a copy of the magazine that contained this game in stock. 

It turns out (hat tip to Karl Gallagher, author of the highly recommended novel Torchship, for this information) that an updated version is available.  Crisis: 2020, was released in 2007 and from the pictures shown on Board Game Geek, looks a lot prettier than my old copy.  At this point, it’s not clear to me if this was anything other than a cosmetic upgrade.  More on this story as it develops.

Of course, we’re talking about updates to story about a nine year old update to a twenty-two year old game, don’t expect much.

About Jon Mollison

Jon Mollison was weaned at the literary knee of Tolkein, Howard, Moore, and Burroughs. He spent decades wandering in the wilderness of modern genre fiction, wondering when the magic and wonder went out of the world of dragons and space ships. In his darkest hour, he encountered a wise man who handed him the open secrets to crafting works that emulate the stories of the great authors who built the genre. They are easily summarized in but two words: Regress Harder. Now one of the twelve champions of the Pulp Revolution, his self-published works represent a more direct lineage to the tales of action, mystery, romance, virtue, and pure unalloyed adventure than the bland imitations churned out by New York City publishing houses in recent decades.
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