Tomorrow’s War AAR: Test Drive
Took the Tomorrow’s War ruleset for a little test drive over the Labor Day Weekend, and figured what I haven’t figured out. Now I know what sections of the rulebook need a good re-reading. Here are some quick notes on the game.
I have 20 each of the lizardmen and humans, so we set them up as two forces with Quality and Morale at d8 for everyone. The lizards deployed in two squads of two fireteams plus a couple of ‘platoon’ leaders, while the humans went with three ‘squads’ of six men each with a couple of ‘platoon’ leaders. Guess this battle was fought late in the war when attrition had reduced the number of effectives each side could put in the field.
The mission was simple for both sides, secure the perimeter of the mining station. Whichever force had more men alive inside the perimeter at the end of turn six would be the winner.
End of Turn One – Positioning. The lizards make straight for the prize, and the humans begin a more conservative pincer movement. |
Middle of Turn Two – First Contact. The marines get the drop on the lizards. |
End of Turn Three. The humans move up on the left and keep up the suppression fire on the right. |
End of Turn Five – the Better Part of Valor. The humans quit the field, rushing the casualties from squad one to MEDEVAC. Lizards victorious. |
Post game wrap-up. Guess we’ll have to put the terrain and figures back in the box later. |
Great AAR. Guess you lost your box to the master race!
Nothing shows off a nice set of terrain and models quite as well as a battle report! I'm glad that you included some close up shots like the one for the Middle of Turn Three: The photos of the entire table are invaluable for showing the flow of the game, but I enjoyed seeing the close up photos the most.