Hump Day Dump Day #7: Short and Sweet
Started a second job, so things are busier than usual. To free up some room in the schedule, I might have announce a few layoffs in the Children Department on the home front.
D&D Micro-Settings (The Dragon’s Flagon): When I think of “settings” for D&D-type games, I think of two different sorts of products. One is the sort in which an entire campaign may take place, detailing in broad strokes a fairly large geographic area. Many settings of this type have been published, and you probably know at least a few of them by name if not more intimately: Forgotten Realms, Greyhawk, Dragonlance, and the Known World (a.k.a. Mystara,) among many, many others. With this type of setting, you generally get a map, a description of the various regions, the nations and cultures, major NPCs and factions, history and legends, and probably some adventure hooks and a few new character classes or sub-classes. It’s the second kind that I want to talk about today.
Black Ops (A Life in Miniature): We had an opportunity to try the new Osprey rule set “Black Ops” last Thursday at the Club. A high ranking diplomat had been kidnapped by local rebels some where in Central Asia. The rebels were a mix of poor quality militia, mercenaries and an FSB team on site to interrogate the prisoner. A special forces team supported by regular troops were despatched to rescue him.
Into the Dungeon (Wee Blokes): The party step into the Dungeon. This is the start of the Never-ending Dungeon. For this first level they have a map in their possession, so can temper their main rescue mission with exploration with the hope of bolstering their experience and equipment for future levels.
Shame you can't keep all the kids.