The full ramifications of this little fact have yet to be explored. Probably because the […]
Blade Traps
Any trap good enough to scare Indiana Jones is good enough for Castle Meatgrinder. Obviously, […]
Towards a Unified Theory of Wargaming Complexity
Put on your thinking man’s cap, because today we’re talking math. Earlier this week, Delta […]
Shrodinger’s To Hit Roll
Continuing on from yesterday’s discussion on suppressing fire in Black Ops, but the same sort […]
Shooting Around Corners in Black Ops
When somebody uses suppression fire at my table, they always announce it like this. Osprey’s Black […]
Song of Guns and Tedium
Man, I have got to find some decent scenarios for Flying Lead. The boy and […]
Beautiful Asymmetry
Yesterday we talked about the three different styles of stairs. Today I want to talk […]
FUBAR Ruminations
Woah, four posts in four days, this blog just might be back. It’s amazing how […]
These Rules Are FUBAR
Last night, the boy and I headed down to the weekly game night and threw […]
Tactical Terrain
Last time you saw the first of what should be several outdoor terrain tiles. These […]