Megadungeon Bonus Post: More Secrets
Just when you thought it was safe to go back in the dungeon… When I run this dungeon, the entrance looks like this*. There is a narrow path up to the left side of the mouth shaped cavern that leads down to the dungeon proper. Even after carving up that amazing...
Megadungeon Level 10: The Mad Lich’s Prison
At long last, the very core of the MegaDungeon – a prison for a mad lich. The lich was once a fire wizard who burned his way into this inner sanctum in pursuit of a safe place to hide his phylactery. He found it, but the Dungeongod tricked the...
Blog Restructuring
In addition to polishing off that nearly ten year old module, yesterday saw a minor restructuring of the blog. A bunch of stuff from the sidebars has been moved up to the top bar for ease of access including the mini-megadungeon, the play through of Tyranny of Dragons, and...
From the Archives – Free 3rd Edition D&D Module
Way back in the height of the days of third edition and the OGL, I wrote a short series of modules suitable for use with first level characters. This series was intended to fill the gap in first level adventures left by most publishers. It was also a way...
An Adventure 10 Years in the Making
My ten year old daughter ran her first D&D adventure yesterday using the Moldvay ruleset. She is either a real hard case or an old softy. The jury is still out. Out three heroes, Father Zeke Brimstone, the mighty warrior Angel Algerbio, and thief Ezio, find themselves on the...
Return to the Megadungeon: The Dragon Sublevel
A couple of years ago, this blog presented readers with the first ten levels of a miniature mega-dungeon. The series ended abruptly when the hard drive on which it rested gave up the digital ghost. Over the last few months a few loyal readers have asked for an explanation,...
Charging For the Use of Rods, Staves, and Wands
The concept of ‘charges’ for rods, staves, and wands has never really sat well with me. It makes sense from a play standpoint; it limits the power of otherwise game-breaking magic items, and it fits well with the sub-game of logistic optimization. The need for players to balance out...
Roll All the Dice – Starting Equipment
Whereas; Purchasing equipment for those first level D&D characters is sometimes a tedious exercise in juggling weight and cost and when can we just get to the dungeon already, Whereas; Most of a character’s generation is already random, Whereas; Choosing the right niche item “just in case we meet...
Tyrrany of Dragons – A Fluid Situation
Last session saw our band of adventurers complete their scouting/invasion of the Cult of the Dragon’s local cavern headquarters. In addition to slaying the local warlord and his pet roper, they captured low level boss-cleric Frulam Mondath. At the cost of one party member, second line dwarven fighter Henry...
Tyranny of Dragons – Take Three
The Cult of the Dragon has (so far) claimed two victims at our table. Somebody is sending reinforcements in the form of a big dumb elven fighter named Yolo Ellsolor. Ellsolor is a Quenyan word that roughly translates to moonsurfer. Yolo is a diminutive, actually an anagram for an...