Category: campaign

Tyranny of Dragons, Session 12 – Chaotic Absent

Full disclosure:  Gaming and posting has taken a back seat over the last few months due to boring work issues.  The following recap is based off of the incomplete notes and recollections of the rest of the party, but mostly from a recap provided by our long-suffering and under-appreciated...

The Necromancer War, Chapter 1

Neil Thomas’ book, One Hour Wargames, is worth buying for the scenarios if nothing else. It includes 30 different scenarios of all sorts – symmetric, asymmetric, full terrain, open field, delaying actions, you name it.  While they are written specifically for the rest of the rules in the book,...

The First Necromancer War, a 6mm Wargame Campaign

The completion of the latest big box presents a first chance at playing Neil Thomas’ One Hour Wargames the right way – fully based and painted figures, full color terrain, and every option in the book available to both players.  To kick things off, and help us stay motivated...

Session 11 – Beneath Malvern Manor

When last we left our band of plucky heroes they had descended below the depths of Malvern Manor in an attempt to locate a powerful artifact.  At last, a second dungeon to warm the cockles of this old gamer’s heart. Yolo and Gilgamesh elected to sit out the initial...

Session 10 – Spider Manor

Having been hired by the shining hero, Captain Von Der Fule of Candlekeep to investigate the missing wizard brothers, Mordecai and Lucius Malvern, the party finds itself on a slight rise overlooking Malvern Manor.  But something is amiss!  Ain’t it always? Three sides of the manor are covered in...

Session 9 – The New Guy

Two days after the slaad attack and assassination attempt, the caravan is startled by the approach of a half orc paladin astride a mighty charger.  Mordred, his name, a paladin in service to the Church of Torm, his profession.  He immediately approaches Aramis, the party’s cleric and fellow servant of...

Session 8 – Slaad Clown Faces, Part Two

Way behind on these write-ups.  Time is tight, and given the choice between actual gaming and talking about gaming on the internet, I’ll take the former over the latter any day.  What do you think I am, some sort of RPG.net degenerate? When last we left our plucky heroes,...

Session 8 – Slaad Clown Faces, Part One

Finally getting caught up on a backlog of posts.  Just way too many irons in the fires.  Too many fires, too, come to think of it. When last we left our plucky heroes, they were heading north, ten days out of Baldur’s Gate, and still a month away from...

Session 7 – The Journey Begins

In which the party attempts to discover where exactly the Cult of the Dragon is shipping their stolen treasure and what they plan to do with that treasure. Our plucky heroes are heading north amidst a small caravan led by an experienced dwarven wagon driver. That is, the caravan boss...

Session 6 – Missed Opportunity

Couldn’t make it to this session.  It’s been a busy few weeks, and these write-ups are getting way behind.  All I can tell you is that the party fought an ogre, and joined a north bound caravan containing a dozen wagons including five cultist wagons hauling a small treasure...