Tyranny of Dragons 2: Catching Up on Things
Interlude: At this point I have to break to sing the praises of our esteemed DM. He hand drew and colored a bunch of large maps for each of the major encounters. The picture below shows the enemy encampment and surrounding environs. This is a small valley; the blue and red icons are tents, the orangish square jobs are watch towers, and the blue blob in the far back is a large cave mouth.
The two humans and dragon-kin disguised themselves with looted uniforms taken from the rear-guard and wandered into a party celebrating the successful raid on Greenest. The dwarf and tiefling necromancer wouldn’t pass muster, so hiked up to the northern ridge and selected some largish rocks to roll into the camp as distraction, if needed.
The three infiltrators managed to bluff their way to the back of the camp, free a bunch of prisoners including a scholar who is an expert on the cult, and sound the general alarm. Just when their cover was about to be blown, the dwarf and necromancer started rolling rocks down into the camp, hooting and hollaring, and raising a general ruckus. Then they ran like little girls. In the ensuing chaos, the party rogue snuck into the large HQ tent, and stole a bunch of intel and a big ‘ol sword.
After a day of rest (and levelling up), the party returned to the camp, only to find the camp decamped. The tents were gone, the troops gone, everything above ground…gone. Curious about what lay inside the big cave at the back of the alley, the party girds their loins and enters…
And that’s the end of about three sessions of play. Overall we’re finding fifth edition to be much faster than 3rd or 4th edition, and probably slower than 1st or 2nd? We’re doing a lot more skulking and scouting than stand up fighting at this point, so it’s a little hard to judge.