Now That’s What I’m Talking About!
Bradford Walker steals a march on me by laying out in detail some thoughts that have only been drifting, half-gestated through my mind lately:
RPGs are a wargame derivative.
It’s time to explain why this is so, and in so doing expose what the appeal of the medium is and why most RPGs utterly fail because they refuse to exploit that appeal and thus play to the medium’s strengths.
Play the right way and you will experience something no other medium can achieve: supreme visceral virtual experience.
He delves into that murky skein that separates player from character, and why leaving that skein in place, acknowledging it, and working within the boundaries it creates can provide for a much richer and more meaningful gaming experience.
Then go buy his book, it’s space opera done right: