The Complete One Hour Wargame
What with one thing and another, it occurred to me that you’ve never seen the medieval Big Box in all its compact wargame glory. One complete wargame As you can see, the Big Box contains the following: A three foot by three foot ground covering cloth One large...
One Hour Wargame Big Box – Complete!
Three and a half months early, the One Hour Wargame Big Box is complete. Sort of*. The Rules as Written call for a maximum of three feet of road way. One piece of bass wood from the local craft store gives you enough material to make a much more...
Five Feet of Rivers
Happy Labor Day. For my labor of the day, I finished off some river pieces. A single piece of 3-inch by 24-inch bass wood was enough to make five feet of rivers. Using the RAW, you’ll never need more than 36-inches of river, but with three lengths of unbroken...
Grinding Away at the One Hour Wargame Box
Should have a little something new to show you near the end of this long Labor Day weekend, but here’s a couple shots found buried on my cell phone. To give you a better idea how easy it is to work in 6mm, how about a couple of pre-paint...
One Hour Wargames: Towns
The built-up areas in Neil Thomas’ One Hour Wargames towns have varying effects on movement depending on the historic era. For the medieval era, they don’t have any effect at all. And yet, in the scenarios listed, they often trigger special rules or serve as objective markers. So from...
Linear Features, Step One
Before we kick off the second matched army for Neil Thomas’ One Hour Wargames, let’s take a look at the roads and rivers. Staples of wargame terrain, I’ve decided to give the old “acrylic caulk smeared flat and painted to suit” trick a shot. After careful study of Neil...
Terrain Touch Up
Quick update on some simple terrain touch-ups. My single terrain pieces looked flat, so I threw down some simple little clusters of bushes, and it helps bring them to life. Before After Before After...
Last Knight, In The Bushes…
It is (almost) done. The undead army for use with Neil Thomas’ One Hour Wargames rules now has 10 full painted units and can take the field in any scenario. The last two units of knights just need a protective coat and they can take to the box until...
Second Knights – Things Get Heavy
This second unit of knights for the Army of the Necromancer King is actually his elite mounted shock troops. The heaviest horses, the best trained knights, and led by the fearsome Horned General, it will play a role in every battle fought by the evil forces of undeath. This...
Big Box Terrain, Part Five
Reality check! Now that the new box has a nice selection of terrain, it’s time to verify that the terrain will fit into the box with room left over for the armies. The armies aren’t here yet, so I cut some rough bases out of paper to see how...