One Hour Wargame Big Box – Complete!

Three and a half months early, the One Hour Wargame Big Box is complete.  Sort of*. The Rules as Written call for a maximum of three feet of road way.  One piece of bass wood from the local craft store gives you enough material to make a much more...

The Spirit is Willing, But Weak

Still not done with the medieval Big Box, and I have been a really good boy.  My New Year’s Resolution was to complete the Big Box before starting any new projects.  Until this week, I hadn’t purchased any figures or rule sets all year.  And then Osprey had to announce a...

Session 11 – Beneath Malvern Manor

When last we left our band of plucky heroes they had descended below the depths of Malvern Manor in an attempt to locate a powerful artifact.  At last, a second dungeon to warm the cockles of this old gamer’s heart. Yolo and Gilgamesh elected to sit out the initial...

Five Feet of Rivers

Happy Labor Day.  For my labor of the day, I finished off some river pieces. A single piece of 3-inch by 24-inch bass wood was enough to make five feet of rivers.  Using the RAW, you’ll never need more than 36-inches of river, but with three lengths of unbroken...

Grinding Away at the One Hour Wargame Box

Should have a little something new to show you near the end of this long Labor Day weekend, but here’s a couple shots found buried on my cell phone.  To give you a better idea how easy it is to work in 6mm, how about a couple of pre-paint...

One Hour Wargames: Towns

The built-up areas in Neil Thomas’ One Hour Wargames towns have varying effects on movement depending on the historic era.  For the medieval era, they don’t have any effect at all.  And yet, in the scenarios listed, they often trigger special rules or serve as objective markers.  So from...

Medieval Knights – The Good Guys Group Shot

That last post was getting a bit image heavy*.  So how about a second post with a nice group shot of all four units of hard charging knights ready for battle? Now that’s what a massed charge should look like.  None of this three-figures-per-stand nonsense you see from guys...

Medieval Knights – The Good Guys

This post sure was a long time coming.  Four stands of 6mm medieval knights ready to roll for a game of Neil Thomas’ One Hour Wargames.  These are all Heroics and Ros figures mounted on basswood bases three inches wide by two inches deep.  These stands each have one bannerman...

Session 10 – Spider Manor

Having been hired by the shining hero, Captain Von Der Fule of Candlekeep to investigate the missing wizard brothers, Mordecai and Lucius Malvern, the party finds itself on a slight rise overlooking Malvern Manor.  But something is amiss!  Ain’t it always? Three sides of the manor are covered in...

Session 9 – The New Guy

Two days after the slaad attack and assassination attempt, the caravan is startled by the approach of a half orc paladin astride a mighty charger.  Mordred, his name, a paladin in service to the Church of Torm, his profession.  He immediately approaches Aramis, the party’s cleric and fellow servant of...