Category: D&D

Ten Foot Pole – The Best Adventure Site Around

Like many writers, my first real storytelling experiences came about through tabletop RPGs. Like many gamers, I found the fiction sections included with most RPGs to be wasted space. Even worse were the needlessly convoluted backstories to otherwise simple adventures, and despite (or perhaps because of my) owning and...

Into the Dungeon: Castle Meatgrinder AP

The kids were kind enough to playtest Castle Meatgrinder over the holiday break, and we found that it needs some serious work.  They had a good time, but I wasn’t satisfied with the amount of action, the speed of play, or the organization of my notes.  Most important, I...

On Elves: Idle Thoughts With No Conclusion

 Happy Thanksgiving!  I’m grateful you’re all along for this ride.  It’s been fun. Part of my decision to eschew post-1985 versions of D&D is the sheer blandness of it’s creativity.  The most recent title by Wizards of the Coast, Volo’s Guide to Something or other, includes a host of...

Weirdo Beardos

One of the advantages of playing a miniature heavy version of B/X is that it gives you complete control over character selection.  Taking a general WYSIWG approach to things makes it easier to explain to modern players why their super-unique character with the long blah-de-blah backstory – at 0...

Religion in Castle Meatgrinder

So there you are, five levels deep in the bowels of a physical manifestation of the raw forces of chaos, beset by creatures bizarre and malicious, low on spells with not even a half a pack of cigarettes nor a full tank of gas.  There are no atheists in...

World’s First D&D Actual Play Podcast

Have you seen this?  Jon Petersen, of Playing at the World fame, dug up the demo tape for a short, semi-actual play session that was recorded way back in the earliest days of D&D.  It’s not really a podcast – such a term hadn’t even been invented yet – but more...

Excellent Dungeon Maps

There are a few tidy little dungeon mapping software tools out there online, but none of them were quite what I needed for my simple little Castle Meatgrinder Maps.  With a limited tile set available, I needed something digital that would allow me to drop them in place and...

D&D As Wargame

Oh, Cirsova, I wish I knew how to quit you. My RPG style has been regressing over the years.  The last time out it was pure 5e glory with the RPG elements in full blown glory, and the wargamey aspects utilized to the hilt.  When I run games the...

Tyranny of Dragons, Session 14 – Carnath Roadhouse

After a brief rest amid the splendors of Waterdeep, our plucky band of heroes found themselves heading north once more, once again disguised as humble guards protecting Dragon Cultists who were disguised as a humble road construction crew.  The Lords of Waterdeep had set out to repair the long...

Tyranny of Dragons, Session 13 – The City of Splendours

Again, this is a summary of a session in which your humble blogger did not participate.  For those following the story, these notes are cribbed from those of the DM. The chapter begins deep within the heart of the great northern city of Waterdeep. The party was residing at...