Category: fantasy

Weirdo Beardos

One of the advantages of playing a miniature heavy version of B/X is that it gives you complete control over character selection.  Taking a general WYSIWG approach to things makes it easier to explain to modern players why their super-unique character with the long blah-de-blah backstory – at 0...

Religion in Castle Meatgrinder

So there you are, five levels deep in the bowels of a physical manifestation of the raw forces of chaos, beset by creatures bizarre and malicious, low on spells with not even a half a pack of cigarettes nor a full tank of gas.  There are no atheists in...

Massive Firepots

Another cheap version of an idea originally promulgated by The Crafty DM today.  Two enormous stone firepots resting on massive wooden frames.  These are, of course, cheap electric tea lights bashed and painted for appropriate dungeon ambiance.  The LED lights in these things aren’t very bright, but they flicker...

Excellent Dungeon Maps

There are a few tidy little dungeon mapping software tools out there online, but none of them were quite what I needed for my simple little Castle Meatgrinder Maps.  With a limited tile set available, I needed something digital that would allow me to drop them in place and...

Tyranny of Dragons, Session 14 – Carnath Roadhouse

After a brief rest amid the splendors of Waterdeep, our plucky band of heroes found themselves heading north once more, once again disguised as humble guards protecting Dragon Cultists who were disguised as a humble road construction crew.  The Lords of Waterdeep had set out to repair the long...

The Necromancer War, Chapter 2

When last we left the good people of the Targan Empire, their border towns and forts had been over-run by a sudden invasion of the dark forces of the nearby kingdom of the Necromancer King.  The Patriarch of the Empire, High King Sisterbanger, quickly dispatched a small delaying force...

Tyranny of Dragons, Session 13 – The City of Splendours

Again, this is a summary of a session in which your humble blogger did not participate.  For those following the story, these notes are cribbed from those of the DM. The chapter begins deep within the heart of the great northern city of Waterdeep. The party was residing at...

The Necromancer War, Chapter 1

Neil Thomas’ book, One Hour Wargames, is worth buying for the scenarios if nothing else. It includes 30 different scenarios of all sorts – symmetric, asymmetric, full terrain, open field, delaying actions, you name it.  While they are written specifically for the rest of the rules in the book,...

The First Necromancer War, a 6mm Wargame Campaign

The completion of the latest big box presents a first chance at playing Neil Thomas’ One Hour Wargames the right way – fully based and painted figures, full color terrain, and every option in the book available to both players.  To kick things off, and help us stay motivated...

Session 9 – The New Guy

Two days after the slaad attack and assassination attempt, the caravan is startled by the approach of a half orc paladin astride a mighty charger.  Mordred, his name, a paladin in service to the Church of Torm, his profession.  He immediately approaches Aramis, the party’s cleric and fellow servant of...