Category: fantasy

Tyranny of Dragons, Session 14 – Carnath Roadhouse

After a brief rest amid the splendors of Waterdeep, our plucky band of heroes found themselves heading north once more, once again disguised as humble guards protecting Dragon Cultists who were disguised as a humble road construction crew.  The Lords of Waterdeep had set out to repair the long...

The Necromancer War, Chapter 2

When last we left the good people of the Targan Empire, their border towns and forts had been over-run by a sudden invasion of the dark forces of the nearby kingdom of the Necromancer King.  The Patriarch of the Empire, High King Sisterbanger, quickly dispatched a small delaying force...

Tyranny of Dragons, Session 13 – The City of Splendours

Again, this is a summary of a session in which your humble blogger did not participate.  For those following the story, these notes are cribbed from those of the DM. The chapter begins deep within the heart of the great northern city of Waterdeep. The party was residing at...

The Necromancer War, Chapter 1

Neil Thomas’ book, One Hour Wargames, is worth buying for the scenarios if nothing else. It includes 30 different scenarios of all sorts – symmetric, asymmetric, full terrain, open field, delaying actions, you name it.  While they are written specifically for the rest of the rules in the book,...

The First Necromancer War, a 6mm Wargame Campaign

The completion of the latest big box presents a first chance at playing Neil Thomas’ One Hour Wargames the right way – fully based and painted figures, full color terrain, and every option in the book available to both players.  To kick things off, and help us stay motivated...

Session 9 – The New Guy

Two days after the slaad attack and assassination attempt, the caravan is startled by the approach of a half orc paladin astride a mighty charger.  Mordred, his name, a paladin in service to the Church of Torm, his profession.  He immediately approaches Aramis, the party’s cleric and fellow servant of...

Medieval Update

Completing a full set of terrain and matched armies for use with OHW is the big goal for 2015.  So far the terrain is about half done, and the armies are half done.  This weekend, the second army got bumped up a few slots on the all-too-long to-do list....

A Note on Random Dungeons

Long time internet based D&D dungeon designers know all about Dyson Logos and his brilliant series of dungeon geomorphs.  They also know about Dave Millar’s amazing contribution to our little hobby, Dave’s Mapper, which builds a random dungeon using geomorphs created in Dyson’s style.  The Mapper has geomorphs created by...

End of the Undead

The Army of the Necromancer King is complete.  Long unlive the King. Click for the full glory of the Necromancer King’s Army. The One Hour Wargame rules require at most six units on the field.  Before each scenario, you roll to see what forces you have available.  For medieval...

From the Archives – Free 3rd Edition D&D Module

Way back in the height of the days of third edition and the OGL, I wrote a short series of modules suitable for use with first level characters.  This series was intended to fill the gap in first level adventures left by most publishers.  It was also a way...