Category: campaign

Dungeon Design and Surprising Yourself

I’m sorry, what’s that, Gary? Don’t I tried this at home kids. In the Wolflands, while delving the local megadungeon, our intrepid heroes ran into three encounters with orc patrols. Those kinds of numbers indicate something interesting is going on. To explain the streaky nature of things, we decided...

The Problem Of Rangers

Rangers, by design, are loners. Take a look at the special rules for Rangers in AD&D’s Player’s Handbook: No henchlings and no hired troops until 8th level. You only own what you can carry.  Everything else gets donated to Fantasy Ducks Unlimited or maybe some broke druids or a...

Corvusburg Chronicles: The Ligmatic Orcs

Dateline: October 2, 20223, The Ligmatic Cloister of the Bofahearts With Ronnie Dio recovering from a nasty fall and Meh the archerman down ith a bad case of the deviltape parasite, our party consists of just seven heroes this time out. The expedition started well enough, with a quick...

Finally, A Fake Disease You Can Trust

The rules for diseases in AD&D are great, but you probably rarely use them because they are such a niche subgame and hard to track.  Let’s cover the basics, then clear that first hurdle first, then go back and look at the disease rules in a more detail. Generally speaking,...

Riding the Solo AD&D Tiger

On September 29th, ten brave heroes entered the Ligmatic Cloister, nestled in the cleft between two towering peaks of the Bofaheart Mountains. Only nine returned. The expedition started out well.  While searching the front range of the Bofahearts, the party spied a long train of wagons – heavily guarded...

The Greatest Dungeon Ever Designed

This is what peak dungeon design looks like. We made this dungeon on the fly using Appendix A of the greatest RPG book ever written, and it lasted for a solid three sessions of live play.  We had parties of ten, then six, then nine delve this one and...

Advantage: Us

Alexander Macris, in a recent video, set a whole bunch of really smart stuff and you should go watch that video even though some of it is wrong.  Let’s talk about it, and get it written down for posterity. For context, he is laying out one of the perceived...

The Subtle Art of the Retcon

We generally think about events in our games as straightforward cause and effect situations.  You call your shot, you roll your dice, you move your mice.  You swing the sword, you hit your guy, and roll for damage. Slow down a second, because there is a brief moment where...

AD&D Kits: Not 2e

To speed up the math of character creation, and in direct response to a suggestion from one of my viewers, I built two kits for first level characters.  These are a little like the kits presented in B4: The Lost City.  With the costs and encumbrance calculated beforehand, you...

Corvusburg, the Second Batch

Our first pair of plucky heroes have met their end, eaten by a large pack of worgs somewhere along the road east of Corvusburg.  The don’t call it the Wolflands for nothing. Fortunately, and the elites don’t want you to know this, but first level adventurers are free.  You...