Category: campaign

The Wars of the Trossian Succession

Got a new blog that you might be interested in checking out: The Wars of the Trossian Succession. As mentioned in an earlier post, my current big project involves a bit of the old toe dipping into Napoleonics.  And by toe-dipping, I mean taking a headlong plunge from the...

My Dream Game – Early Stages and Advice Needed

I’m looking to recruit a few friends to play national leaders and strategic commanders of a continental scale game.  I’m getting into horse and musket for the first time ever, and it’s long been a dream of mine to play an actual campaign with more depth than a narrative...

Into the Dungeon: Castle Meatgrinder AP

The kids were kind enough to playtest Castle Meatgrinder over the holiday break, and we found that it needs some serious work.  They had a good time, but I wasn’t satisfied with the amount of action, the speed of play, or the organization of my notes.  Most important, I...

Tyranny of Dragons, Session 14 – Carnath Roadhouse

After a brief rest amid the splendors of Waterdeep, our plucky band of heroes found themselves heading north once more, once again disguised as humble guards protecting Dragon Cultists who were disguised as a humble road construction crew.  The Lords of Waterdeep had set out to repair the long...

The Necromancer War, Chapter 3

When last we left the on-going saga of the Necromancer King’s attempt to add the Targar Empire to his domain, Lady Hotfor M’Motherson successfully routed a flanking force of the Necromancer King.  Seeing an opportunity to deliver a smashing blow to the dark lord’s forces, she quickly rounded up...

The Necromancer War, Chapter 2

When last we left the good people of the Targan Empire, their border towns and forts had been over-run by a sudden invasion of the dark forces of the nearby kingdom of the Necromancer King.  The Patriarch of the Empire, High King Sisterbanger, quickly dispatched a small delaying force...

Tyranny of Dragons, Session 13 – The City of Splendours

Again, this is a summary of a session in which your humble blogger did not participate.  For those following the story, these notes are cribbed from those of the DM. The chapter begins deep within the heart of the great northern city of Waterdeep. The party was residing at...

Tyranny of Dragons, Session 12 – Chaotic Absent

Full disclosure:  Gaming and posting has taken a back seat over the last few months due to boring work issues.  The following recap is based off of the incomplete notes and recollections of the rest of the party, but mostly from a recap provided by our long-suffering and under-appreciated...

The Necromancer War, Chapter 1

Neil Thomas’ book, One Hour Wargames, is worth buying for the scenarios if nothing else. It includes 30 different scenarios of all sorts – symmetric, asymmetric, full terrain, open field, delaying actions, you name it.  While they are written specifically for the rest of the rules in the book,...

The First Necromancer War, a 6mm Wargame Campaign

The completion of the latest big box presents a first chance at playing Neil Thomas’ One Hour Wargames the right way – fully based and painted figures, full color terrain, and every option in the book available to both players.  To kick things off, and help us stay motivated...