Religion in Castle Meatgrinder
So there you are, five levels deep in the bowels of a physical manifestation of the raw forces of chaos, beset by creatures bizarre and malicious, low on spells with not even a half a pack of cigarettes nor a full tank of gas. There are no atheists in...
World’s First D&D Actual Play Podcast
Have you seen this? Jon Petersen, of Playing at the World fame, dug up the demo tape for a short, semi-actual play session that was recorded way back in the earliest days of D&D. It’s not really a podcast – such a term hadn’t even been invented yet – but more...
Excellent Dungeon Maps
There are a few tidy little dungeon mapping software tools out there online, but none of them were quite what I needed for my simple little Castle Meatgrinder Maps. With a limited tile set available, I needed something digital that would allow me to drop them in place and...
D&D As Wargame
Oh, Cirsova, I wish I knew how to quit you. My RPG style has been regressing over the years. The last time out it was pure 5e glory with the RPG elements in full blown glory, and the wargamey aspects utilized to the hilt. When I run games the...
Tyranny of Dragons, Session 14 – Carnath Roadhouse
After a brief rest amid the splendors of Waterdeep, our plucky band of heroes found themselves heading north once more, once again disguised as humble guards protecting Dragon Cultists who were disguised as a humble road construction crew. The Lords of Waterdeep had set out to repair the long...
Tyranny of Dragons, Session 13 – The City of Splendours
Again, this is a summary of a session in which your humble blogger did not participate. For those following the story, these notes are cribbed from those of the DM. The chapter begins deep within the heart of the great northern city of Waterdeep. The party was residing at...
Tyranny of Dragons, Session 12 – Chaotic Absent
Full disclosure: Gaming and posting has taken a back seat over the last few months due to boring work issues. The following recap is based off of the incomplete notes and recollections of the rest of the party, but mostly from a recap provided by our long-suffering and under-appreciated...
Session 11 – Beneath Malvern Manor
When last we left our band of plucky heroes they had descended below the depths of Malvern Manor in an attempt to locate a powerful artifact. At last, a second dungeon to warm the cockles of this old gamer’s heart. Yolo and Gilgamesh elected to sit out the initial...
Session 10 – Spider Manor
Having been hired by the shining hero, Captain Von Der Fule of Candlekeep to investigate the missing wizard brothers, Mordecai and Lucius Malvern, the party finds itself on a slight rise overlooking Malvern Manor. But something is amiss! Ain’t it always? Three sides of the manor are covered in...
Session 9 – The New Guy
Two days after the slaad attack and assassination attempt, the caravan is startled by the approach of a half orc paladin astride a mighty charger. Mordred, his name, a paladin in service to the Church of Torm, his profession. He immediately approaches Aramis, the party’s cleric and fellow servant of...