Towards a Unified Theory of Wargaming Complexity
Put on your thinking man’s cap, because today we’re talking math. Earlier this week, Delta Vector (you know Delta, he runs the excellent Delta Vector blog) posted the latest installment of his in-depth analysis of wargame design, this one on the perfect number of units. The entire series is...
From the Archive – Lizard Bastard
This bastard love child of Godzilla and Grimace goes by the exotic name of Brah’knee. He is yet another giant monster rampage figure. Bought for a song from the lone dealer who worked the one gaming convention that I organized while still in grad school right around the turn of...
Star Wars: The Force Awakens
JJ Abrams un-raped my childhood. Spoiler free alert: What follows are the thoughts of a middle-aged man reflecting life, film, and family more than they are thoughts on the new installment of the Star Wars franchise. Star Wars: The Force Awakens is a movie. It’s a very good movie. JJ...
Hump Day Dump Day #7: Short and Sweet
Started a second job, so things are busier than usual. To free up some room in the schedule, I might have announce a few layoffs in the Children Department on the home front. D&D Micro-Settings (The Dragon’s Flagon): When I think of “settings” for D&D-type games, I think of two...
One Hour Wargames: Further Thoughts
With multiple games of Neil Thomas’ One Hour Wargames under the belt, it’s time to take a more solid look at the ruleset and see how it stacks up. Spoiler alert: Pretty darn good! What makes for a good tabletop game? Enough units to have meaningful choices. Enough variety...
From the Archive – Ogre Cyclops
Here’s another blast from my college day past. Just some bargain bin big old dude. He is ostensibly a 28-mm scale figure, but he is a giant of a figure, standing close to 10-feet tall. In scale, of course. Captain Hook One Eye here has also seen use...
Shrodinger’s To Hit Roll
Continuing on from yesterday’s discussion on suppressing fire in Black Ops, but the same sort of thing happens in a number of wargames where the condition of a model is left ambiguous until that model next activates. So there you are, staring at the table where your opponent has...
Shooting Around Corners in Black Ops
When somebody uses suppression fire at my table, they always announce it like this. Osprey’s Black Ops uses a card driven activation system. It’s a randomized IGOUGO system broken up by held actions, orders, and suppression fire. As can be imagined, suppressing fire is more likely to have an effect, but...
Hump Day Dump Day #6
It’s hump day, so I’ve got to include a picture of a camel…get it? A sopwith camel? Eh? EH? Ahhh, who am I kidding, I was just looking for an excuse to post the cover of this great game. In high school, my game crew bought a cheap second...
The Necromancer War, Chapter 3
When last we left the on-going saga of the Necromancer King’s attempt to add the Targar Empire to his domain, Lady Hotfor M’Motherson successfully routed a flanking force of the Necromancer King. Seeing an opportunity to deliver a smashing blow to the dark lord’s forces, she quickly rounded up...