Sneak Peek at a New Series: Treasure Maps!

After three long years, the mini-Megadungeon in finally complete.  That means it is time for a new series.  This time we’re going in the complete opposite direction: short scalable adventures that you can drop into just about any campaign*.  The kicker here is that, in addition to the standard...

Complete Mini-Megadungeon

Just in time for DMs day, here’s my present to all you hard working, handsome, and under-appreciated DMs out there in internet-land.  With all 14+ levels of the Mini-Megadungeon are complete, I went ahead and bundled all of the relevant posts into a single PDF document for ease of...

The Brass Canon’s Plunder – A One Page Dungeon Contest Entry

It’s getting to be that time of year again.  Time for the One Page Dungeon Contest. My entry this year was designed for ease of use at the table.  Most of the relevant backstory didn’t make the final cut.  Maybe it wasn’t so relevant after all.  For those who...

Megadungeon Bonus Post: More Secrets

Just when you thought it was safe to go back in the dungeon… When I run this dungeon, the entrance looks like this*.  There is a narrow path up to the left side of the mouth shaped cavern that leads down to the dungeon proper. Even after carving up that amazing...

Megadungeon Level 10: The Mad Lich’s Prison

At long last, the very core of the MegaDungeon – a prison for a mad lich.  The lich was once a fire wizard who burned his way into this inner sanctum in pursuit of  a safe place to hide his phylactery.  He found it, but the Dungeongod tricked the...

Blog Restructuring

In addition to polishing off that nearly ten year old module, yesterday saw a minor restructuring of the blog.  A bunch of stuff from the sidebars has been moved up to the top bar for ease of access including the mini-megadungeon, the play through of Tyranny of Dragons, and...

From the Archives – Free 3rd Edition D&D Module

Way back in the height of the days of third edition and the OGL, I wrote a short series of modules suitable for use with first level characters.  This series was intended to fill the gap in first level adventures left by most publishers.  It was also a way...

An Adventure 10 Years in the Making

My ten year old daughter ran her first D&D adventure yesterday using the Moldvay ruleset.  She is either a real hard case or an old softy.  The jury is still out. Out three heroes, Father Zeke Brimstone, the mighty warrior Angel Algerbio, and thief Ezio, find themselves on the...

Return to the Megadungeon: The Dragon Sublevel

A couple of years ago, this blog presented readers with the first ten levels of a miniature mega-dungeon.  The series ended abruptly when the hard drive on which it rested gave up the digital ghost.  Over the last few months a few loyal readers have asked for an explanation,...

Charging For the Use of Rods, Staves, and Wands

The concept of ‘charges’ for rods, staves, and wands has never really sat well with me.  It makes sense from a play standpoint; it limits the power of otherwise game-breaking magic items, and it fits well with the sub-game of logistic optimization.  The need for players to balance out...