Finally, A Fake Disease You Can Trust

The rules for diseases in AD&D are great, but you probably rarely use them because they are such a niche subgame and hard to track.  Let’s cover the basics, then clear that first hurdle first, then go back and look at the disease rules in a more detail. Generally speaking,...

Riding the Solo AD&D Tiger

On September 29th, ten brave heroes entered the Ligmatic Cloister, nestled in the cleft between two towering peaks of the Bofaheart Mountains. Only nine returned. The expedition started out well.  While searching the front range of the Bofahearts, the party spied a long train of wagons – heavily guarded...

The Greatest Dungeon Ever Designed

This is what peak dungeon design looks like. We made this dungeon on the fly using Appendix A of the greatest RPG book ever written, and it lasted for a solid three sessions of live play.  We had parties of ten, then six, then nine delve this one and...

Advantage: Us

Alexander Macris, in a recent video, set a whole bunch of really smart stuff and you should go watch that video even though some of it is wrong.  Let’s talk about it, and get it written down for posterity. For context, he is laying out one of the perceived...

Old Game Appreciators Mutual Aid Society

The long form example of AD&D at play has been a fascinating experiment, and one that has taught me a new appreciation for both AD&D and the joys of solo RPGs. Discovering the hidden gem of solo gaming buried within Gygax’s masterpiece has led me to wonder what other...

What We Deal With

The old man is yelling at clouds again. Fortunately for us, this provides an excellent opportunity to refresh our memories on how a “motte and bailey” con works. Here is the motte of an obvious and uncontroversial statement: And here is the bailey of his bold and controversial claim:...

The Subtle Art of the Retcon

We generally think about events in our games as straightforward cause and effect situations.  You call your shot, you roll your dice, you move your mice.  You swing the sword, you hit your guy, and roll for damage. Slow down a second, because there is a brief moment where...

The Game Changers

These are some very good looking aircraft. After four decades of tinkering with weight, aerodynamics, engine power, and a host of other variables, the US produced what many consider to be the finest prop-driven fighter in the world.  These babies were designed for long range escort missions and still...

AD&D Kits: Not 2e

To speed up the math of character creation, and in direct response to a suggestion from one of my viewers, I built two kits for first level characters.  These are a little like the kits presented in B4: The Lost City.  With the costs and encumbrance calculated beforehand, you...

Corvusburg, the Second Batch

Our first pair of plucky heroes have met their end, eaten by a large pack of worgs somewhere along the road east of Corvusburg.  The don’t call it the Wolflands for nothing. Fortunately, and the elites don’t want you to know this, but first level adventurers are free.  You...