Category: plunder

Charging For the Use of Rods, Staves, and Wands

The concept of ‘charges’ for rods, staves, and wands has never really sat well with me.  It makes sense from a play standpoint; it limits the power of otherwise game-breaking magic items, and it fits well with the sub-game of logistic optimization.  The need for players to balance out...

Dungeon Plunder: Red Blade of Kir-Kiroth

Powerful magic items with subtle drawbacks are one of my favorite treasures. Players have to decide if the benefits outweigh the costs. This is one such item. In the old school tradition, a +2 bonus is nothing to sneeze at.  This blade is one such blade, but that bonus...

Dungeon Plunder: True Strike Arrow

This old relic of an arrow is imbued with a powerful and permanent sorcery.  It appears as a stone age arrow with a flint tip and a crooked shaft.  The brilliant red fletching may be attractive, and that an arrow this old should still see use suggests something special.  But seeing...

Dungeon Plunder: Cursebreaker

This otherwise non-descript steel sword is marked by the blue runic letters engraved along the blade as shown.  Any character who speaks the language of the northern barbarians will recognize the words from an ancient dialect that can be loosely translated as “the breaker of curses”.  In game terms,...

Dungeon Plunder: The Thunderstaff

If you decide to use this in a game, feel free to print and give to your players. The Thunder Staff is a powerful artifact; the secrets of it’s construction are literally lost in the mists of time.  Literally – the wizard who created and used it for a...

Dungeon Plunder: The Leech Wand

Feel free to print this upand give it to your playerswhen they find this ‘treasure’in a hoard somewhere. Welcome to Dungeon Plunder, a new series of blog posts.  Each one details a magic item that you can use in your campaign, complete with history, rules, effects, and pretty pretty...