Another Half-Hour One Hour Wargame Live Play
“Live Play” the man says in the title to describe a battle fought on the table two weeks ago. Whatever. I didn’t land on the post-definitional world, the post-definitional world landed on me. Here’s another battle report you can view from the comfort of your own bunker: In more...
Towards a Unified Theory of Wargaming Complexity
Put on your thinking man’s cap, because today we’re talking math. Earlier this week, Delta Vector (you know Delta, he runs the excellent Delta Vector blog) posted the latest installment of his in-depth analysis of wargame design, this one on the perfect number of units. The entire series is...
One Hour Wargames: Further Thoughts
With multiple games of Neil Thomas’ One Hour Wargames under the belt, it’s time to take a more solid look at the ruleset and see how it stacks up. Spoiler alert: Pretty darn good! What makes for a good tabletop game? Enough units to have meaningful choices. Enough variety...
The Necromancer War, Chapter 3
When last we left the on-going saga of the Necromancer King’s attempt to add the Targar Empire to his domain, Lady Hotfor M’Motherson successfully routed a flanking force of the Necromancer King. Seeing an opportunity to deliver a smashing blow to the dark lord’s forces, she quickly rounded up...
The First Necromancer War, a 6mm Wargame Campaign
The completion of the latest big box presents a first chance at playing Neil Thomas’ One Hour Wargames the right way – fully based and painted figures, full color terrain, and every option in the book available to both players. To kick things off, and help us stay motivated...
One Hour Wargame Big Box – Complete!
Three and a half months early, the One Hour Wargame Big Box is complete. Sort of*. The Rules as Written call for a maximum of three feet of road way. One piece of bass wood from the local craft store gives you enough material to make a much more...
Five Feet of Rivers
Happy Labor Day. For my labor of the day, I finished off some river pieces. A single piece of 3-inch by 24-inch bass wood was enough to make five feet of rivers. Using the RAW, you’ll never need more than 36-inches of river, but with three lengths of unbroken...
Grinding Away at the One Hour Wargame Box
Should have a little something new to show you near the end of this long Labor Day weekend, but here’s a couple shots found buried on my cell phone. To give you a better idea how easy it is to work in 6mm, how about a couple of pre-paint...
One Hour Wargames: Towns
The built-up areas in Neil Thomas’ One Hour Wargames towns have varying effects on movement depending on the historic era. For the medieval era, they don’t have any effect at all. And yet, in the scenarios listed, they often trigger special rules or serve as objective markers. So from...
Medieval Knights – The Good Guys Group Shot
That last post was getting a bit image heavy*. So how about a second post with a nice group shot of all four units of hard charging knights ready for battle? Now that’s what a massed charge should look like. None of this three-figures-per-stand nonsense you see from guys...