Category: rules

Five Feet of Rivers

Happy Labor Day.  For my labor of the day, I finished off some river pieces. A single piece of 3-inch by 24-inch bass wood was enough to make five feet of rivers.  Using the RAW, you’ll never need more than 36-inches of river, but with three lengths of unbroken...

Grinding Away at the One Hour Wargame Box

Should have a little something new to show you near the end of this long Labor Day weekend, but here’s a couple shots found buried on my cell phone.  To give you a better idea how easy it is to work in 6mm, how about a couple of pre-paint...

One Hour Wargames: Towns

The built-up areas in Neil Thomas’ One Hour Wargames towns have varying effects on movement depending on the historic era.  For the medieval era, they don’t have any effect at all.  And yet, in the scenarios listed, they often trigger special rules or serve as objective markers.  So from...

Medieval Knights – The Good Guys Group Shot

That last post was getting a bit image heavy*.  So how about a second post with a nice group shot of all four units of hard charging knights ready for battle? Now that’s what a massed charge should look like.  None of this three-figures-per-stand nonsense you see from guys...

Medieval Knights – The Good Guys

This post sure was a long time coming.  Four stands of 6mm medieval knights ready to roll for a game of Neil Thomas’ One Hour Wargames.  These are all Heroics and Ros figures mounted on basswood bases three inches wide by two inches deep.  These stands each have one bannerman...

Medieval Comparison Shot

One of the little challenges for old men like me who game with little men like these 6mm Heroics and Ros figures is finding a way to make it obvious from a distance which little horde is which.  One of my helpful solutions is to base the individual figures...

Last Medieval Footies

Don’t think I mentioned yet that this whole army is built from the fine medieval range of Heroics and Ros.  Today’s offering is the poorly armed rabble called up from every mudhole village, handed a sharp stick, and pointed at the enemy.  What these levies lack in courage and...

More Medieval Troops – Archers to the Fore

The second couple of foot troops for my matched medieval armies is the shooter types.  Almost fifty of the little buggers on each stand makes for a fine visual show.  It might not be enough to blacken the skies, but it looks so much better than an army with...

Shifting Gears – Medieval Army Dismounted Knights

With things slowing down at work, there’s finally enough time to start showing off the second Medieval army for One Hour Wargames. First up, the dismounted knights.  Close ranked, heavily armed and armored, well drilled shock troops....

Medieval Update

Completing a full set of terrain and matched armies for use with OHW is the big goal for 2015.  So far the terrain is about half done, and the armies are half done.  This weekend, the second army got bumped up a few slots on the all-too-long to-do list....