Category: rules

Nightwatch: The Solo Campaign

So I ordered a copy of this based on the recommendation of a viewer over on the channel, Justo Perez, and it’s been a real struggle to read. Not because of what’s in it, but because life is hammering away at me with reckless abandon.  Not sure why, but...

John Lambshead’s One-Hour Skirmish Wargames

If these games take a full hour, it’ll be a surprise. In this slim tomb, a full and more detailed review will follow over at the Joy of Wargaming later this month, Mr. Lambshead presents a bare-bones skirmish system suitable for 12-30 miniatures.  Mr. Lambshead takes that system and...

On the Table at 2mm

With the painting out of the way, let’s take a look at what 2mm figures look like on the table. But first, here is a side-by-side shot of the Great Traffic Light Alliance, with British on top and Austrian in the middle and Russians on the bottom row. Any...

What Are The Odds

 Prolific YouTube commenter Andrew Beasely had a great question on my solo play of Osprey’s En Garde! To bring you up to speed: in this game each melee figure gets to enact a set number of ploys.  Better fighters get more options.  The players each take a number of...

More Vendeean Eye Candy

Been playing around with Osprey’s En Garde! while waiting for the Big Battalions package to arrive, and it’s been nice to fiddle with a new ruleset and some blackpowder scenarios.  My fantasy town works well as a backdrop if I leave off the wizard tower and skull mountain pieces....

It’s a Riot!

 Matt Hartley’s Riot!  Revolting People from Watt Tyler to Watts is an interesting wargame.  It’s a truly fourth-generational game in which mobs of outgunned citizens try to effect change against a far better armed, but outnumbered, army of the ruling class. Enjoy some eye candy while I pontificate.  Alert readers...

Grognardia Respawns

 After eight years and with little fanfare, new content is up on the site. It’s just a review of some Swedish OSR product for now, but James is a smart thinker, and I look forward to his thoughts on tabletop RPGs.  Hopefully we’ll get more fresh content without another...

Getting Lost in the Wilds of D&D

I’m still hip-deep in a wargaming kick and off the D&D wagon.  But I thought the following might be of interest.  A friend writes:  I searched the PHB and DMG for any mention of having a ranger or druid prevents parties from getting lost. It does say that if...

Riot: A Game Twenty Five Years in the Waiting

One of the projects that has been on my ‘to-do’ list for over twenty-five years is a good old-fashioned, downtown riot.  Something about the asymmetric nature of the conflict, the confined corridors of battle, and the fluid nature of the fight just screams for a proper wargame. Maybe it’s...

The Wargaming Don

The Oldhammer guys are pikers. Since staring the Joy of Wargaming channel, I’ve been doing a lot more gaming than ever.  It has all been solo wargaming, but not because of the 800-pound virus-gorilla in the room.  It’s because I prefer my own company to that of the typical...