Category: rules

Rebels and Patriots: The Scenarios

By far the best part of this game, the even dozen scenarios elevate what would otherwise be a fairly routine warband style game. As with just about every wargame on the market, the first scenario is a simple line-them-up and run-at-each-other fight. These are great for getting your feet...

Rebels and Patriots: Mixed Emotions

It’s fine. I’ve only got a couple of fights under my belt, so it may be too early to tell, but it hasn’t really grabbed me. This is another sibling in the Rampant Family of Rules, and unlike its older brethren, a tabletop general get one attempt to activate...

Rebel Yelp

The subtitle for “Rebels and Patriots” reads, “Wargaming Rules for North America: Colonies to Civil War, and we here in the House of Wargaming are big fans of titles that include multiple colons and subtitles.  We aren’t big fans of limiting our game play, however, and to that end,...

Flight of the Eisenstein

They keep sucking me back in! I still have no interest in playing Warhammer 40k.  Every time I dip my toes back in to the scene the corporate drones remind me of why I prefer the small-house hobby side of what passes for the wargame industry.  From a distance...

Madness

THE MUSE IS UPON ME! We’re going to take one part this: Three parts this: Finish with a dash of this: And man, are we going to have fun or what?...

Adeptus Menstruates

The locusts are buzzing again.  This time it’s not the rubbing of their hind legs, it’s the clapping of their ass cheeks as they stomp about demanding that the year 40k look more like the Current Year. It’s the same old song – the people who can’t build, take. ...

Initial Thoughts on ‘Rangers of Shadowdeep’

Why did I wait so long? Joseph McCullough’s masterpiece, Rangers of Shadowdeep has everything a man could ask for in a solo skirmish fantasy wargame. Everything except hope, but maybe that comes later. The basic mechanics are simple.  Skill checks consist of a basic d20+skill versus a toughness number.  Combat...

More Rank and Flank Thoughts

Army building. We meet again, old frenemy. As a reminder, we are talking about the popular collection of rules known as One Page Rules. In my particular case, the fantasy regiment game called, appropriately enough, Regiments. Let’s take a look and what you need to get started, and I’m just talking about...

Coming Soon: Modern Rank and Flank

It’s been a while since I’ve thrown a game of rank-and-flank fantasy down on the table.  Dragon Rampant is more of a large warband skirmish game, and it lacks the nuance and subtlety of proper blocks of troops maneuvering about the green fields of battle.  Demonstrating the charms of Chainmail...

Goblins vs. Bromans: More Desert

The last time we looked at Dragon Rampant, we looked at how NOT to use Light Riders. Specifically, we learned that their speed was negated by heavily terrain laden tables. Today we check the null hypothesis, and throw them against the same foes, but this time with no mission...