Category: rules

It Begins

Remember when I said the following? [W]hen a critical mass of people adopt [the lost art of Gygaxian campaign play] for their own table, you can expect a deluge of smart-boy posts from the Usual Crowds staking a claim to have “always known” about the glories of real-time and...

Nightwatch: The Airom Reconquista

Oh, those lovable, roly-poly weirdo beardo dwarves.  Always delving too deep.  That’s what the ladies say about them, anyway.  Over on The Channel we kicked off a second campaign of Patrick Todoroff’s “Nightwatch” with an easy mission to cleanse the desert of the plague of nasties that have been,...

Who Cares What Non-Wargamers Think About Wargaming?

Karwansaray Publishing recently dropped a link to a low effort “scientific study” that used data collected by said publisher to reveal some surprising things about wargamers.  Did you know competitive people prefer competition games, and cooperative people prefer collaborative games?  You might have thought this, but thanks to the...

Black Ops: Extraordinary Rendition

Been breaking out the old Black Ops for a bit of the one-two lately.  The African militias work great as disgruntled Americans, and now we can run some domestic, near-future wargaming on the streets of Bloody America. Rebel Minis makes a fine selection of modern figures, suitable for everything...

Cha’alt 28

The Blackraven action has shifted to the alien planet of space weirdos some call Cha’alt.  And that means it is time for some eye-candy.  Here we see the Cult of the Spicy Wyrm, ambushed by the ragtag band on the right.  For some reason, Cobalt-15 brought the MSB along...

A Song of Fords and Shallows

 Mostly eye candy today with some thoughts on “A Song of Drums and Shakos”.  It’s just a reskin of Andrea Sfiligoi’s “Song of…” series, but I’m really glad to have added it to my library.  Having the background and points lists for each army really makes it a snap...

Song of Drums and Shakos – First Runthrough

 It works! I was afraid it wouldn’t.  My experiments with Flying Lead weren’t a lot of fun.  They power of modern weapons meant that the games bogged down into two static lines blazing away at each other with little motion or forward progress. Needs more flags Fortunately, the Napoleonics...

Shots From the Long Hunt

Four heroes wade into the stinking mire of the great swamp. Follow the full action here.  This was the fourth mission in a “Nightwatch” campaign, a solo wargame that uses tower-defense style design to keep the player on his toes.  Waves of enemies every round force some difficult choices...

Shots Fired!

Related to yesterday’s post regarding people who have been playing AD&D wrong for decades – a club of which I was a solid member of for decades myself – Jeffro offers up a little look at what we’ve all been doing wrong for lo these many years: Why this...

Not the Flex You Think It Is

Continuing thoughts about Rule Zero and yesterday’s post about Theseus’ RPG. Item #1: If you only ever used a third of a game, have you ever really played the game?  You might have been playing something, but was it really the game you say it is?  How much of...