The First Necromancer War, a 6mm Wargame Campaign
The completion of the latest big box presents a first chance at playing Neil Thomas’ One Hour Wargames the right way – fully based and painted figures, full color terrain, and every option in the book available to both players. To kick things off, and help us stay motivated...
One Hour Wargame Big Box – Complete!
Three and a half months early, the One Hour Wargame Big Box is complete. Sort of*. The Rules as Written call for a maximum of three feet of road way. One piece of bass wood from the local craft store gives you enough material to make a much more...
The Spirit is Willing, But Weak
Still not done with the medieval Big Box, and I have been a really good boy. My New Year’s Resolution was to complete the Big Box before starting any new projects. Until this week, I hadn’t purchased any figures or rule sets all year. And then Osprey had to announce a...
Session 11 – Beneath Malvern Manor
When last we left our band of plucky heroes they had descended below the depths of Malvern Manor in an attempt to locate a powerful artifact. At last, a second dungeon to warm the cockles of this old gamer’s heart. Yolo and Gilgamesh elected to sit out the initial...
Five Feet of Rivers
Happy Labor Day. For my labor of the day, I finished off some river pieces. A single piece of 3-inch by 24-inch bass wood was enough to make five feet of rivers. Using the RAW, you’ll never need more than 36-inches of river, but with three lengths of unbroken...
Grinding Away at the One Hour Wargame Box
Should have a little something new to show you near the end of this long Labor Day weekend, but here’s a couple shots found buried on my cell phone. To give you a better idea how easy it is to work in 6mm, how about a couple of pre-paint...
One Hour Wargames: Towns
The built-up areas in Neil Thomas’ One Hour Wargames towns have varying effects on movement depending on the historic era. For the medieval era, they don’t have any effect at all. And yet, in the scenarios listed, they often trigger special rules or serve as objective markers. So from...
Medieval Knights – The Good Guys Group Shot
That last post was getting a bit image heavy*. So how about a second post with a nice group shot of all four units of hard charging knights ready for battle? Now that’s what a massed charge should look like. None of this three-figures-per-stand nonsense you see from guys...
Medieval Knights – The Good Guys
This post sure was a long time coming. Four stands of 6mm medieval knights ready to roll for a game of Neil Thomas’ One Hour Wargames. These are all Heroics and Ros figures mounted on basswood bases three inches wide by two inches deep. These stands each have one bannerman...
Session 10 – Spider Manor
Having been hired by the shining hero, Captain Von Der Fule of Candlekeep to investigate the missing wizard brothers, Mordecai and Lucius Malvern, the party finds itself on a slight rise overlooking Malvern Manor. But something is amiss! Ain’t it always? Three sides of the manor are covered in...