Category: rules

John Lambshead’s One-Hour Skirmish Wargames

If these games take a full hour, it’ll be a surprise. In this slim tomb, a full and more detailed review will follow over at the Joy of Wargaming later this month, Mr. Lambshead presents a bare-bones skirmish system suitable for 12-30 miniatures.  Mr. Lambshead takes that system and...

On the Table at 2mm

With the painting out of the way, let’s take a look at what 2mm figures look like on the table. But first, here is a side-by-side shot of the Great Traffic Light Alliance, with British on top and Austrian in the middle and Russians on the bottom row. Any...

What Are The Odds

 Prolific YouTube commenter Andrew Beasely had a great question on my solo play of Osprey’s En Garde! To bring you up to speed: in this game each melee figure gets to enact a set number of ploys.  Better fighters get more options.  The players each take a number of...

Small Droppings

The littlest Gaslands project is just about ready to hit the road.  I traced the N-scale templates out onto heavy cardstock and cut out the appropriate sizes.  The thick cardstock can be bought at the local craft store cheap – the offcuts from the framing shop go for a...

More Vendeean Eye Candy

Been playing around with Osprey’s En Garde! while waiting for the Big Battalions package to arrive, and it’s been nice to fiddle with a new ruleset and some blackpowder scenarios.  My fantasy town works well as a backdrop if I leave off the wizard tower and skull mountain pieces....

Tiny Turns

 These N-scale turn templates from Litko should work fine for my 6mm Gaslands game. It is a little bit, but we can make it work....

The Littlest Gaslands

Picked up a batch of the “Mad Ron” road warrior vehicles from Irregular Miniatures on a whim.  Just look at these tiny little knights of the road: Still have to paint those motorcycles, and the big dang semi-trailer slash war-rig.  The good news is that terrain is already done. ...

It’s a Riot!

 Matt Hartley’s Riot!  Revolting People from Watt Tyler to Watts is an interesting wargame.  It’s a truly fourth-generational game in which mobs of outgunned citizens try to effect change against a far better armed, but outnumbered, army of the ruling class. Enjoy some eye candy while I pontificate.  Alert readers...

Grognardia Respawns

 After eight years and with little fanfare, new content is up on the site. It’s just a review of some Swedish OSR product for now, but James is a smart thinker, and I look forward to his thoughts on tabletop RPGs.  Hopefully we’ll get more fresh content without another...

Getting Lost in the Wilds of D&D

I’m still hip-deep in a wargaming kick and off the D&D wagon.  But I thought the following might be of interest.  A friend writes:  I searched the PHB and DMG for any mention of having a ranger or druid prevents parties from getting lost. It does say that if...