Category: rules

Now For Wrack, Now For Ruin

One thing that I cannot abide is two-dimensional markers in the midst of a three-dimensional game.  Even when it comes to something like debris tiles.  So here’s roughly 20 pieces of D1 hazard.  That’s not nearly enough for a proper 10 car battle royale, but I’d rather have quality...

My New Box Set

With apologies to the Barenaked Ladies, here’s a shot of my full Car Wars Box Set, all packed up and ready for the Friday Night Fights. So that’s ten cars in a compact foam protector, all of their drop weapons, the drop cloth, five terrain items, every rule book...

Drop Your Weapons

In Car Wars, you often want to drop your weapons.  Here are a few shots of the drop weapon templates for my next fight. Here are two of ten spike counters.  These are simple star shaped confetti pieces with a short (2mm) length of cut wire run through a...

The Most Important Thing About Car Wars

The Cars.  Without them, the game would just be Wars.  I’ve played the card game, and it is not fun at all. I’ve got ten cars arena ready.  Here are the first five along with thoughts on the design of each car. Killer Kart.  Solid, dependable little car with...

Teaser Time

Here’s a quick shot of the (almost) complete setup. Click on the image for more detail. There are still a lot of little fiddly bits to be addressed before this game is convention ready, but it’s coming along very nicely indeed. Detail shots of the various components of this...

If they should bar wars, please let those Car Wars stay

My first project chose itself.  While browsing the local used media shop, Jelly’s (a store that deserves its own post), I stumbled onto a copy of Steve Jackson Games‘ Fifth Edition Car Wars for one dollar.  The book, Division 5 – Set 3, included everything you need to play...