The default game design for solo miniature wargames is “make them feel like they are […]
Random Tables and Simulated Worlds: An Exercise
The thing about random tables – or “procedural generation” if you’re one of those midwits […]
Hellfire: From Bad to Worse
It’s the year 2950 and we’re going to need a bigger army. And that bigger […]
Solo Patron Play and Domain Management Megagames
The OG AD&D DMG contains a wealth of rules and guidance on domain management for […]
The Center Must Hold
The Hellfire Campaign is dead, long live the Hellfire 2.0 Campaign. For reasons too boring […]
Hyde’s Reach: First Firefight
It finally happened. Steel met steel in a no-holds barred cage match for a sleepy […]
How Alignment Lubricates PvP Play
Once you fully adopt the classic adventure game model you have some serious and subtle […]
How PvP Increases Role-Playing
When every player is actively engaged with every other player, this opens up the possibility […]
The Most Important Event In TableTop (You’ve Probably Never Heard Of)
Looking back on 2021, it occurred to me that the most important event in tabletop […]
Towards A New Model of Adventure Gaming
As this post goes live, the IP holders for D&D are doing their darndest to […]
